![]() ![]() However you quite often wanna use the alpha in your render to change the background image or something like that, and if the lens effect added white gradients in that, that would suddenly screw that whole workflow up a ton.Īlso, changing the consistency with all render passes that builds up the beauty image should be added together to recreate it, except for the lens effects which should be placed on top with a normal/over operation, would be pretty strange and confusing (and also probably not correct as that would clamp the values and get rid of the pixels values behind the glow effect that has an alpha set as white or close to white, rather than being a light/lens effect thats added on top of the result. If the glow effect on the left had alpha, this wouldnt affect the plus/add operation at all, so that would be fine. Right image is how it looks in the node tree when its merged with plus. Photoshop would give you the same result with Linear Dodge. Middle image is that result simply merged on top of that with a plus operation. The left image is me making a glow effect against black, similiar to how such a render element would work. I dont have a render with lens effects to show you, but this is how you do it in Nuke atleast. ![]() ![]() So it can simply be added (Linear Dodge in Photoshop, Plus in Nuke, Add in After Effects (I think?)) on top, just like any other render element you use to build your beauty out of. Sterling Silver MAYA TAXCO Enamel Sea Turtle Necklace, Sterling Turtle Necklace, Enamel Sterling Jewelry, Sea Turtle Jewelry, Maya Necklace. Well, the element would be against black. In this in-depth course, I will take you from the basics of rigging in Maya, all the way up to more advanced techniques - Best of all, its FREE.
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